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Logistics Command

Logistics Command

Out of stock.
  • Description
    Played this game once in 1984 and have been looking for it ever since! Produced by the Westinghouse Labs Weapons Division (I think), possibly as a sales or training aid, I have been unable to find any reference to it anywhere, either via Westinghouse or anywhere on the net.A simple two-player board, card and dice game of force building and maintenance set during the Cold War.Each turn each player (Red and Blue) must use his budget to buy new combat units (air, land or naval) or support units (bases, repair depots, etc) and maintain his existing units.Each unit is rated for combat effectiveness, MTBF (Mean Time Between Failures), MTTR (Mean Time To Repair) and Cost. Generally, Blue units are more reliable and have a higher combat effectiveness but cost more and take longer to repair. When a unit does break down the player can then use any of his support units to try to repair them.Each turn a card is flipped to represent the political action for that turn. A crisis requires a minimum force level of a certain type (land, sea or air) to avoid a prestige penalty. A Showdown occurs just once and ends the game - the player with the highest amount of ready force wins the game.The game is thus a trade off between keeping sufficient force level to win the Crises and sufficient force mix to win the final Showdown. - BoardGameGeek
  • Details
    Ages: 0 and up
    Designer: (Uncredited)
    Mechanics: Simulation
    Players: 2 to 4
    PrimaryName: Logistics Command
    Product Title: Logistics Command
    Publisher: Westinghouse
    Time: 120 minutes
    Year: 1978
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